I’ll keep this short. It has been an incredible year.
So much happened in such a short space of time. It became impossible to keep this blog up to date and do everything that needed to be done. We’ve been so incredibly lucky to have some once in a life time opportunities. Here is a brief summary.
We started the year by releasing The Button Affair in February which went on to receive a lot of critical praise. We went on to produce a special version for the Gamestick console from Playjam.
We’re happy to say that every single penny of the money raised went to Special Effect. A charity dedicated to improving the quality of life for disabled people by creating kits for them to play games with.
Straight after we began working on a follow up to our massively popular game The Cat that Got the milk called Abstract No3 Kandinsky’s Violin. But then tragedy struck and we found ourselves laid off from our day jobs. This meant we had to change plans radically and put Abstract No3 on hold.
We’re not done with this game by any means and hope to return to it some day soon. In actual fact, over time we’re hatching more great ideas to make it an even more amazing experience and journey through the world of the arts.
Fortune favours the bold as they say. In the fallout from losing our Jobs we had the chance to work on and finish a new version of the cult classic game Typing of the Dead for SEGA. Here’s the full story as told by Gamasutra
It’s incredible to be able to work with a legendary and great publisher. They’re gamers who truly love games and love making them as much as us and anyone else you care to mention.
All of us involved in making the game have been so proud of the way gamers have taken to the game and we’ve had lots of great feedback from gamers who love it and wanted to let us know. It made the difficulties of release all the more worthwhile for us.
In the mad effort to complete Typing of the Dead we somehow found time to setup as a new games studio called Modern Dream.
And last but certainly not least. I was incredibly lucky to be selected as a BAFTA Breakthrough Brit.
This huge honour has already opened doors I could only have dreamed of walking through this time last year.
I have no doubt these doors will lead us to another amazing year in 2014.
One of which is the chance to become part of Arch Creatives. A not for profit games co-working space set in a very cool renovated Victorian arch in Leamington Spa. We’ve got some great plans in the works and you’re going to see some amazing things happening there real soon!
We’ve also begun development of a new game! It’s our most ambitious and exciting game yet and we can’t wait to see what people think of it. More news soon!
I’ve learnt so much this year.
Most importantly I’ve come to appreciate how important it is to have good people around you. This year I’ve been lucky to have the best. It’s made an incredible difference to my life and I only hope I can continue to work with them in 2014.
I’ve met, worked with and received invaluable advice from some amazing people. It has made me realise we are a very lucky industry to have such people on board. If you have the chances to get out and meet people in 2014, do it. It will be the most valuable thing you do next year.
I hope to do more to help the games industry go from strength to strength. I absolutely love it and I want to work in it forever. The more I can do to help it, however small, the better.
I’m starting by running a talk for students at De Montfort University in January. Through Arch Creatives and other initiatives I hope I can do so much more.
Here’s wishing you all a very happy new year and to making 2014 the best yet!