Welcome back to the Button experience. It’s been an exciting week.
Last Friday we were lucky enough to be in the Guardians games blog thanks to Keith Stuarts interest in what we’re doing. It’s led to lots of positive feedback from which we’re taking on board in an effort to make better games. You can read that article here:
http://www.guardian.co.uk/technology/gamesblog/2012/feb/16/cat-that-got-the-milk
Helana has been busy tidying up The Cat that Got the Milk in case we find time to re-visit it. It’s popularity has gone right above our expectations. We’re considering a sequel however The Button is our immediate priority. She’s also been looking at integrating social media into the next game which is an important part of letting people experience the game in the way they want to.
Back to The Button
I can say that there will be four levels in the game. We’re sticking with our mantra of 10-15 minutes of quality entertainment.The feedback we’ve had from The Cat that Got the Milk suggests that players want more of a challenge from the game. We’re happy to oblige. We’ll be making the game that much harder and seeing what happens in the gameplay tests we submit our poor players too.
We’ve got some exciting ideas for the soundtrack for this game, it’ll have a Brazilian/Cuban/Latin theme in line with rhythmic gameplay. We’ve been pulling together lots of reference and I cant wait to hear the music that comes out of this game.
I’ve been a bit more hands on with the making of the game this week. There are now colour palettes for each of the levels and most of the scenarios within each of the levels. I’ve literally been using google image search to collect images with striking colour schemes. From all the reference I’ve collected I’ve pulled out colour combinations that look vibrant and created montages to find colour combinations that are appealing to me. Playing with colour is great fun, this game will have lots of vibrancy pouring from the screen. Check out the images below. The colour block images are to help work out how much of certain colours should be on screen at one time. It’s an important step towards a full colour script for the game.
Over the next week we’ll be setting up some of the characters and more of the project infrastructure. From there we can start prototyping. That’ll be where the fun really begins.
If you have any feedback for us on the above or what you’d like to see in the game. Please drop us a mail!
Till next time, have a great week!
Ollie

