Following on from the last post. I’ve been continuing to experiment with hands on art asset creation using methods similar to the ones used by Wassily Kandinsky. Last week I worked in black and white. This week I’ve been looking into colour.
To create the results below I used hard coloured Pastels and, like last week, ground them up with my Macho Disco Hammer – pictured below.
The colours I chose to work with were a dark Red, a deep Blue, a lemon yellow and orange. I wanted really strong contrasts between colours to create a blammo effect on the eyes in the processed images.This week I laid lots of newspaper down on the floor, its a lot cheaper and easier to clear away than plain paper.
Kandinsky used a lot of geometric shapes. I wanted to see if I could recreate some of his style whilst hopefully finding something new. To create the geometry I used plain white paper, a sharp scalpel, a ruler and some careful folding.
By using blue tack I could lay down the colours then gently peel the shapes off.
For your reference, this is how one of the unprocessed image ended up…
…And here are the resulting treated images. They have had very little processing done to them other than a balance of the brightness and contrast and an invert. I wanted to maintain the random lifelike nature of the medium whilst creating strong effects.
If you’ve played our first game The Cat that Got the Milk I think its easy to imagine this being how a level could look. But I want to see if we can animate the scene so that it catches some of the movement this image promises.
This image reminds me of Rothko’s black period. Kandinsky did create some rather bleak abstract images as well. It would be interesting to find what feeling this would create in a game.
I really like these two, imagine how they would feel in a game level. Hopefully it will work out quite well in motion.
Kandinsky didnt just work in Abstract minimalist backgrounds. He had a distinct style of drawn shapes, lines and volumes. This week I started sketching in a similar style with graphic pen and paper. It felt surprisingly relaxing.
Below are the sketches combined onto one image.
I now feel like I am getting a feel for how the style of Kandinsky will be recreated whilst bringing something new to it, how the environments will come to life through animation and how some fun levels will be created for the game. There’s a long way to yet however!
We’ve been working away on level prototypes, testing out the game inputs and seeing what needs to be done to put the levels into full production. Once we get some solid levels down it would be good to share our findings.